DescriptionRelease date:2018 (Q4)
Monomyth is an action-oriented first-person dungeon crawler with free movement and active combat. Inspired by the legendary King's Field series, this gripping RPG will lead you into the vast fortress of Lysandria, a place filled with savage enemies, deadly traps and hidden treasures.
- Free Character Movement
No grid based movement. Monomyth is a free movement dungeon crawler in the spirit of King's Field, Ultima Underworld or Arx Fatalis.
- Action oriented real-time combat
Actively swing your blade, cast spells, dodge, parry and block. The combat is based on a stamina system the player has to keep an eye on.
- Blades, bows and spells
Monomyth features both melee and ranged weapons. An optional lock-on mechanic will help you strike deadly blows against your enemies, while spells and arrows will require your precision as a player to find their targets.
- Free character development
The player is not bound to a certain playstyle. Therefore Monomyth does not feature any kind of class system. The player's character is developed by investing points into a variety of character attributes.
- Enemy Infighting
Equipped with a rich background story the enemies in Monomyth are living, breathing creatures, entangled in deadly rivalries.
- Dynamic Encounters
In the world of Monomyth monsters do not just spawn in the same place over and over again. Your journey through the fortress will be a dynamic experience. Where once you found a single enemy, you may encounter a group of several enemies at another time or maybe even a unique challenger, carrying precious equipment.
- Metroidvania-styled world layout
The halls of Lysandria are an intertwined web of secret chambers and hidden passageways. Keep a close eye on your map and explore the fortress from the deepest dungeon to the highest tower as you unlock more and more locations in the game world.
- Outdoor areas
While a good part of Monomyth is set indoor or underground, your journey will also take you to outdoor areas. Get some fresh air while you can!
- High-tech medieval setting
Monomyth is set in a medieval fantasy world. However primitive electronics and steam-powered machines are common. Dungeons are filled with pipes and electronic lights, castles are full with gears and mechanisms and enemies range from primitive grunts to high-tech soldiers.
- Deadly environments
The fortress of Lysandria is a hazardous environment. There is hot steam coming from leaking pipes, there are halls filled with poisonous gas, electrical hazards, pitch black caves with steep cliffs and traps. Lot's of traps. So always be on guard!
- What engine are you using?
Monomyth is using Unreal Engine 4.
- How big is your team?
This project is a one-man show.
- So you just buy assets from some store and put those together?
No! All the visual assets in Monomyth are 100% original. For the trailer music I hired a musician (the good Steven Forsyth[soundcloud.com]).
- Is a one-man project of this caliber realistic?
Yes. With the right scaling it is. In fact there are quite a few one-man projects of similar complexity on Steam already.
- What are your plans to assure quality?
Feedback, feedback, feedback. The smaller a development team is, the more it has to rely on the feedback of players. To make sure the project is on the right path the plan is, to give you as much insight in the development process as possible. This inolves the release of devlogs, videos, sandbox and level demos, etc.
- Will there be a Mac or Linux version of this game?
Currently ports are not the main focus of development. However Unreal Engine 4 simplifies the porting process immensly, so eventually it is very, very likely that there will be a Mac/Linux version of Monomyth.
- Will this game only be available in english and german?
English and german are the only languages I can 100% guarantee at release. However, Unreal Engine 4 allows exporting all the game's texts in a very simple format. As a result creating community translations or handing the texts over to a professional translation service is a rather straightforward thing. So at the end it really comes down to the demand for a certain translation.
- Will there be trading cards and steam achievements?
Yes.
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