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  Recent AnnouncementsView All (2)Odyssey is now Greenlit!9 November -theyoungsocraticsThanks everyone for your tremendous support and valuable comments!  We were Greenlit on STEAM in just 4 days!!  Our Yes/No vote ratio was also exceptional: 3.4:1  compared to 1.4:1 for an Average Top 50 game!  We look forward to getting this game in front of you!  
  Follow us on our kickstarter page (https://www.kickstarter.com/projects/136822213/odyssey-the-next-generation-science-game) to get a discounted game price with solutions to in-game puzzles at just $15.
Read MoreWe broke into Top 100 in First two days!!7 November -theyoungsocraticsA big THANKS to everyone who voted! We got into the top 100 games in STEAM Greenlight voting within the first two days. Hopefully, with more support we can get 'Greenlit' soon! Keep sharing and spreading the word.
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  DescriptionRelease date:May 2017Game overview:
  Odyssey is a Myst-like first-person exploration science-puzzle game where you need to navigate across a group of islands in search of a 13-year old girl Kai and her family trapped and waiting to be rescued. The game has an explicit purpose of teaching astronomy and mechanics from the ancient Greeks to Newton. It does so by taking the player through an intellectual journey as the player is physically navigating through the islands.
  Details:
  Drawn to one of the remote and uninhabited Wretched islands (in the Caribbean) by the distress call of 13- year old Kai, you find that all across the islands are barricades set up by her family, who are expecting a small group of unscrupulous sailors (pirates) to return to haunt them on the islands. At the same time, the family wants to allow rescuers to reach them. So while they expect the barricades to keep away the pirates at least for some time, they hope that a rescuer would be able to get through, with the help of clues planted by Kai inside fragments of text that the player would find scattered across the islands.
  These fragments are pages from her journal that she wrote during her stay on the uninhabited islands, while her archaeologist Dad worked hard to excavate valuable Carib artifacts from the islands. She not only recorded the events that happened in her journal, but also her intellectual journey across 2000 years of astronomy and physics through Socratic dialogues with Dad, and her own observations and experiments guided by those conversations. She and her brother Sid also build a number of physical models as she debates, critiques and argues for her point of view with Dad. All of that is recorded in her journal.
  But after a few unpleasant encounters with some nosy sailors, the last of which leaves the family stranded on the islands with their boat and radio smashed, and only a few days of time given to them to turn in all the valuable artifacts (including treasure) that the sailors believe Dad has found, they decide to plant barricades all over the islands to buy some time, since Dad's graduate students are expected to arrive within a month. To leave them clues about how to solve the puzzles, Kai tears up her journal and plants fragments all over the islands, so that the fragment in each place has clues relevant to the puzzle at that place.
  The puzzles are arranged in a sequence that mirrors the chronological progression of ideas in astronomy and mechanics. So the player would be learning the history of astronomy and mechanics in a systematic sequence as he/she navigates through the islands.
  Current status:
  We are live on Kickstarter since November 2nd and reached 100% basic funding goal in less than 24 hours and are still going strong!
  While the exploration element is inspired by games like Myst, the puzzles are quite different in style and are based on the science that is to be learnt all through the game. There is also a good amount of reading involved in the journal. Due to the relative sophistication in the content, we expect the game will be played by children aged 11 and above, and adults who are looking to learn about one of the greatest intellectual narratives in the history of human civilization, starting from the ancient Greeks and culminating with Newtonian physics.
  We expect to release the first game that covers Chapters 1-3 of the Science Content by May 2017
  Chapter 1 covers the origins of science, and the shift from the flat earth of the Pre-socratics to the spherical earth and physics of Aristotle.
  Chapter 2 covers the shift from the geocentric universe of Ptolemy to the heliocentric universe of Copernicus and Galileo.
  Chapter 3 covers the tussle between Galileo and the followers of Aristotle on free fall motion.
  The third chapter ends midway through Galileo's physics and we plan to we plan to continue the story in a sequel, which would cover the following chapters:
  Chapter 4 would cover the mathematics of uniformly accelerated motion as developed by Galileo (1D kinematics).
  Chapter 5 would cover Galileo's ideas about inertia and the mathematics of projectile motion (2D kinematics) .
  Chapter 6 would complete the birth of a new physics with the construction of the three Laws of Motion and Universal Gravitation by Newton.

  
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