[前沿资讯] 测试服2G更新后的 Tick Rate 表现 有所好转
原贴:https://www.reddit.com/r/PUBATTLEGROUNDS/comments/8stewh/netcode_vastly_improved_time_with_the_last_20gb/总体表现: FPS 有所改善, Tick rate 结果 稳定 而且 对比 更新前 有不少提升
请注意 横坐标的时间 单位 为 秒, 更新后的 tick rate 表格 只显示了 360s 的, 因为后面稳定 60HZ。 更新前的图 则 记录了整场时间。
这是更新后:
附带 更新前:
地图: Sanhok
服务器地区:欧洲
地点:训练中心,某个前期 类似海岛图 学校的地方。
FPS表现 780gtx, hot drop 50fps, cold drop 和 度过 hot drop 80fps, 同时也是 tick rate 稳定60HZ的时候
游戏设置:AA / Effects / Textures 中 其他 very low, 100 scale 1080p
Map: Sanhok
Region: EU
Loaction:Bootcamp(Hotdrop) to test max load on PC.
I also tested cold drops which helped fps massively, I was always at 70fps+ from the start. So for people with bad pcs like mine consider not hotdroping but semi hotdrops aka places where only 2-3 people drop with you if you want a smooth game experience.
Also I did this test 4 times and the data always was almost identical.
Grapicsettings: AA / Effects / Textures all med rest very low, 100 scale 1080p
FPS are better too, I still drop down to 50fps(780gtx) at the start(hotdrop) which is ok but FPS go up to 80fps around the same time the servertickrate hit 60hz, because most people are done loot by that time and game is fully rendered.
Also I don't get frame drops in fire fights anymore which was horrible yesterday pre 2.0bg patch.
All in all I have to say good job Blueballs game is actually playable on test server.
Also I dont know how the "time" sneaked itself in the title, If a mod could edit it out I would be pleased.
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